

The main story is fantastic, both in writing and presentation, full of charm and love but XBC1 did this well too. As a result the game starts to feel like a lot of work and micromanagement that takes time and is all quantity > quality. Quest design is also generally so you start a quest, do an objective and then that objective triggers a series of subquests that have to be resolved before you can resolve the original quest, and in this process you just stop caring about whatever the story was behind any of this, because there's always a roadblock in the way somewhere, either requiring you to travel to a completely different area or to do a merc mission that takes up an arbitrary amount of real time like the War Table in Dragon Age Inquisition.
#XENOBLADE CHRONICLES X BOZE DRIVERS#
Blades and Drivers on your team have stock dialogue phrases that they auto-generate in between the questgiver's dialogue, in some thin attempt to create a sense of interactivity to who you have on the team. It has this annoying quality like DA:I and Ubisoft titles where at some point you realize side-content is created around the sole purpose of dragging as much time out of the player as possible.

Unfortunately I think XBC2 starts falling too much into the catergory of modern RPGs where I had hoped it would stand out as a game that did its own thing as one.

I'm still in love with the game because it's new and sexy but as I'm nearing the end, I'm getting the feeling the first game was overall a more impressive product. I still think feburary 2018 is way too soon to expect people to be unbiased over the recent release of XBC2.
